My role in the project
- UX researcher
- Competitor analysis
- Creating wireframes
- Creating low-fi prototype
- Creating hi-fi protoype
- Conducting usability studies
The goal of this product was to enable individuals with Autism with a tool on the go that can help reduce anxiety and stress and provide support when they need it the most.
Initially I wanted to target individuals diagnosed with Autism who are aged 18 - 25 as often after secondary education, especially in the UK, there is very limited support when young adults start their career due to funding. It's often young adults that have financial support from their parents to get continued support such as ongoing speech and language therapists.
Key challenges or constraints
Finding a large range of participants for the usability study
Finding more awareness around how Autism is supported in education
Research study details
I conducted an unmoderated usability study on our low-fidelity wireframes with 4 users, 2 of which had Autism diagnosed and 2 participants were parents of the children with Autism.
I felt by including both parents and young adults it would clarify the user flow and identify any accessibility considerations I had not incorporated.
I wanted to define and brainstorm the information architecture of how the menu in the iOS app would be structured. I wanted quick easy to identify actions in the primary navigation that sits at the bottom on iOS, whilst also being able to easily find other menu options when in the app.
Initial Design Concepts
User testing results
My participants I selected to use in my usability study were based in the UK so I used an application called Maze which recorded their session whilst using my prototype.