Autism Support App - Product Design



My role in the project

- UX researcher

- Competitor analysis

- Creating wireframes

- Creating low-fi prototype

- Creating hi-fi protoype

- Conducting usability studies



Project Goal

The goal of this product was to enable individuals with Autism with a tool on the go that can help reduce anxiety and stress and provide support when they need it the most.


Target audience

Initially I wanted to target individuals diagnosed with Autism who are aged 18 - 25 as often after secondary education, especially in the UK, there is very limited support when young adults start their career due to funding. It's often young adults that have financial support from their parents to get continued support such as ongoing speech and language therapists.


Key challenges or constraints

  • Finding a large range of participants for the usability study

  • Finding more awareness around how Autism is supported in education

Research study details

I conducted an unmoderated usability study on our low-fidelity wireframes with 4 users, 2 of which had Autism diagnosed and 2 participants were parents of the children with Autism.


I felt by including both parents and young adults it would clarify the user flow and identify any accessibility considerations I had not incorporated.


Information Architecture

I wanted to define and brainstorm the information architecture of how the menu in the iOS app would be structured. I wanted quick easy to identify actions in the primary navigation that sits at the bottom on iOS, whilst also being able to easily find other menu options when in the app.


Initial Design Concepts


Wireframes



User testing results

My participants I selected to use in my usability study were based in the UK so I used an application called Maze which recorded their session whilst using my prototype.


Design iterations




Mockups